Warcraft 3 Best Rpg Maps3/23/2021
Give them a bit of a berth and always, always have at least one of the companions sticking close to Kitharsis - it is, after all, your mission to protect him.For a better experience, please enable JavaScript in your browser before proceeding.Since Im the one who made the maps I can comment on some of these criticisms: soulreavers pathing bugging and him walking right into the barrackslose The only thing to blame for this is the Warcraft III pathing being very annoying.
Its easily avoided by keeping an eye on characters and not having them walk huge distances without keeping an eye on them. A game where the AI does everything for you is boring anyway. Its to be used as a managed risk: assess the situation, see if Blooddrinker will help, and decide if you want to use it. Ive never lost in a given battle due to how Blooddrinker has teleported me - if I lost in a battle where I used Blooddrinker, I lost pretty consistently whenever I used it, and when I won a battle where i used Blooddrinker, I won pretty consistently. If youre facing a group of enemies that can stun you, then dont use Blooddrinker until youve first killed every stun-inducing foe. The Black Steel Gauntlets will pretty much obliterate half of Luthers forces - its precisely this sort of situation that you have them for in Chapter I. If you could let me know during which cinematic this happened, I could go over the triggers and see if theres something wrong. I would like it if you could e-mail me with any such bugs you find so that I can try to fix them. If Celerity isnt the right ability to use, then something else is. I clearly state in the tooltips which abilities hurt EVERY unit in the area of effect. This means that a player casting it is informed ahead of time that if they let one of their companions run into it, theyll be toast. That means that its up to you, not the AI, to make sure they dont. If the AI were to do everything for you, where would the gameplay or micromanagement be flamestrike on fei when hes smalllose Again, this can be avoided by not having Fei anywhere near the Juggernaut when it casts Chaos Firestorm. Ask yourself: if Feis health is small, and you know that a Chaos Firestorm will likely kill him, why is he still standing near the Juggernaut rather than retreating at top speed to Heart Grove Fei is the fastest moving of all the heroes, so he has the least trouble getting out of range of the spell. Not to mention that Chaos Firestorm has a charge-up time (like Flamestrike) which will warn you ahead of time that its going to be cast, and show you where. ![]() Even so, a nice use of strategy again avoids this quite easily. Instead of attacking from the front, why not use a flank or rear attack Get around the Juggernaut and attack from another angle, its simple as that. If this happens, please let me know which cinematic it was in so I can try to fix it. You know the danger of using the sword, so if you think that it going berserk is too big a risk, dont use it. I often never use Blooddrinker during the first half of Chapter IV. If you have Kitharsis wandering right past cave mouths and you havent faced any Void Children for a while, then it should come as no big surprise when they emerge from the cave mouth and attack whatever is near.
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